// --------------------------------------------------------------
// TITLES FOR HALF-LIFE
//   Position command $position x y
//     x & y are from 0 to 1 to be screen resolution independent
//     -1 means center in each dimension
//   Effect command $effect <effect number>
//     effect 0 is fade in/fade out
//     effect 1 is flickery credits
//     effect 2 is write out (training room)
//   Text color r g b command $color
//   fadein time fadeout time / hold time
//   $fadein (message fade in time - per character in effect 2)
//   $fadeout (message fade out time)
//   $holdtime (stay on the screen for this long)


//INTRO TITLES
// All centered for now
$position -1 -1
$effect 0
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 5.0
// How long to hold the message on the screen (after it scans out)
$holdtime 2.5
// How long it takes to fade out the message after holding
$fadeout 0.5

Menu_Spectate
{
#Menu_Spectate
}

Spec_Mode_Inset0
{
#Spec_Mode_Inset0
}

Spec_Mode_Inset1
{
#Spec_Mode_Inset1
}

Spec_Mode_Inset2
{
#Spec_Mode_Inset2
}

Spec_Mode_Inset3
{
#Spec_Mode_Inset3
}

Spec_Mode1
{
#Spec_Mode1
}

Spec_Mode2
{
#Spec_Mode2
}

Spec_Mode3
{
#Spec_Mode3
}

Spec_Mode4
{
#Spec_Mode4
}

Spec_Mode5
{
#Spec_Mode5
}

Spec_Mode6
{
#Spec_Mode6
}

Spec_NoTarget
{
#Spec_NoTarget
}

Spec_Only_Help
{
#Spec_Only_Help
}

Spec_Help
{
#Spec_Help
}

Spec_Help_Title
{
#Spec_Help_Title
}

Spec_Help_Text
{
#Spec_Help_Text
}

Spec_Slow_Motion
{
#Spec_Slow_Motion
}

Spec_Replay
{
#Spec_Replay
}

Spec_Auto
{
#Spec_Auto
}

Spec_Time
{
#Spec_Time
}

Spec_Map
{
#Spec_Map
}

Spectators
{
#Spectators
}

Unassigned
{
#Unassigned
}

Directed
{
#Directed
}

Muted
{
#Muted
}

Unmuted
{
#Unmuted
}

OBS_NONE
{
#OBS_NONE
}

OBS_CHASE_LOCKED
{
#OBS_CHASE_LOCKED
}

OBS_CHASE_FREE
{
#OBS_CHASE_FREE
}

OBS_ROAMING
{
#OBS_ROAMING
}

OBS_IN_EYE
{
#OBS_IN_EYE
}

OBS_MAP_FREE
{
#OBS_MAP_FREE
}

OBS_MAP_CHASE
{
#OBS_MAP_CHASE
}

SPECT_OPTIONS
{
#SPECT_OPTIONS
}

CAM_OPTIONS
{
#CAM_OPTIONS
}

Spec_Duck
{
#Spec_Duck
}

// ==========
// Voice Menus
// ==========

Menu_AmerVoice1
{
#Menu_AmerVoice1
}

Menu_AmerVoice2
{
#Menu_AmerVoice2
}

Menu_AmerVoice3
{
#Menu_AmerVoice3
}

Menu_BritVoice1
{
#Menu_BritVoice1
}

Menu_BritVoice2
{
#Menu_BritVoice2
}

Menu_BritVoice3
{
#Menu_BritVoice3
}

Menu_GerVoice1
{
#Menu_GerVoice1
}

Menu_GerVoice2
{
#Menu_GerVoice2
}

Menu_GerVoice3
{
#Menu_GerVoice3
}

$position -1 0.65
// Fade in text effect
$effect 0
// This is the final color
$color 100 100 100

// This is the highlight color
$color2 0 200 50

// This is the time it takes to fade each character
$fadein 0.005

// This is the amount of time the highlight lags behind the leading edge of the text
// $fxtime 1.5

// How long to hold the message on the screen (after it scans out)
$holdtime 5.0

// How long it takes to fade out the message after holding
$fadeout 0.5

$position -1.0 0.1


// ==============================================================
// === GENERIC MAP TEXT
// ==============================================================
MAP_SPAWN_WARNING
{
#MAP_SPAWN_WARNING
}

MAP_ALLIED_VICTORY1
{
#MAP_ALLIED_VICTORY1
}

MAP_ALLIED_VICTORY2
{
#MAP_ALLIED_VICTORY2
}

MAP_AXIS_VICTORY1
{
#MAP_AXIS_VICTORY1
}

MAP_AXIS_VICTORY2
{
#MAP_AXIS_VICTORY2
}

MAP_NULL_MSG
{
#MAP_NULL_MSG
}

// ----------------------------------------------------------------
// --- %p = players name
// --- %n = name of the location
// --- %t = name of team capturing location
// --- Example "Waldo has captured the Plaza for the Allies"
// ----------------------------------------------------------------
MAP_PLAYER_CAP
{
#MAP_PLAYER_CAP
}

MAP_GROUP_CAP
{
#MAP_GROUP_CAP
}

THE_ALLIES
{
#THE_ALLIES
}

THE_AXIS
{
#THE_AXIS
}

Health		//USED?
{
#Health
}


MAP_USE_BAZOOKA_HINT
{
#MAP_USE_BAZOOKA_HINT
}

MAP_USE_PSCHREK_HINT
{
#MAP_USE_PSCHREK_HINT
}

MAP_USE_PIAT_HINT
{
#MAP_USE_PIAT_HINT
}

//Keep these in titles.txt as well as in dod_english

Teamname_Allies
{
Allies
}

Teamname_Brit
{
British
}

Teamname_Axis
{
Axis
}

Teamname_Spectators
{
Spectators
}

// ==============================================================
// === MAP BRIEFINGS
// ==============================================================
$position -1.0 0.1
$holdtime 10

// ==============================================================
// === AXIS MAP BRIEFINGS
// ==============================================================
$color 170 15 15
CHARLIE_AXISBRIEFING
{
#CHARLIE_AXISBRIEFING
}

vic_axis_obj_text
{
#vic_axis_obj_text
}

glider_axis_brief
{
#glider_axis_brief
}

jagd_axisbriefing
{
#jagd_axisbriefing
}

ZALEC_AXISBRIEFING1
{
#ZALEC_AXISBRIEFING1
}

ZALEC_AXISBRIEFING2
{
#ZALEC_AXISBRIEFING2
}

// ==============================================================
// === US ALLIED MAP BRIEFINGS
// ==============================================================
$color 15 80 15
ZALEC_ALLIEDBRIEFING1
{
#ZALEC_ALLIEDBRIEFING1
}

ZALEC_ALLIEDBRIEFING2
{
#ZALEC_ALLIEDBRIEFING2
}

ZALEC_AIRSTRIKE
{
#ZALEC_AIRSTRIKE
}

vic_allies_obj_text
{
#vic_allies_obj_text
}

CHARLIE_ALLIEDBRIEFING
{
#CHARLIE_ALLIEDBRIEFING
}

glider_allied_brief
{
#glider_allied_brief
}

// ==============================================================
// === BRITISH ALLIED MAP BRIEFINGS
// ==============================================================
// $color 15 15 250 
$color 255 255 255
jagd_alliedbriefing
{
#jagd_alliedbriefing
}

// ==============================================================
// === TEAM SPECIFIC HINTS 
// ==============================================================
$position -1.0 0.3
$holdtime 5

// ==============================================================
// === AXIS SPECIFIC MESSAGES
// ==============================================================
$color 170 15 15
ESCAPE_MRTNT_AXIS
{
#ESCAPE_MRTNT_AXIS
}

ESCAPE_TNT_HINT
{
#ESCAPE_TNT_HINT
}

jagd_camp_axis
{
#jagd_camp_axis
}

jagd_allied_documents_msg
{
#jagd_allied_documents_msg
}

jagd_bazookamsg
{
#jagd_bazookamsg
}

glider_snipers
{
#glider_snipers
}

glider_allied_warning_zone
{
#glider_allied_warning_zone
}

CHARLIE_BEACH_WARNING
{
#CHARLIE_BEACH_WARNING
}

CHARLIE_MIDBREACH
{
#CHARLIE_MIDBREACH
}

CHARLIE_SHINGLE_BREACH
{
#CHARLIE_SHINGLE_BREACH
}

CHARLIE_WESTERN_BREACH
{
#CHARLIE_WESTERN_BREACH
}

ANZIO_ALLIES_MSG
{
#ANZIO_ALLIES_MSG
}

vic_tnt_msg
{
#vic_tnt_msg
}

vic_allies_spawn_warning
{
#vic_allies_spawn_warning
}

vic_allies_sniper_wall_text
{
#vic_allies_sniper_wall_text
}

vic_allies_defense_text
{
#vic_allies_defense_text
}



// ==============================================================
// === US ALLIED SPECIFIC MESSAGES
// ==============================================================
$color 15 80 15 
glider_allies_blow_wall
{
#glider_allies_blow_wall
}

ESCAPE_MRTNT_ALLIES
{
#ESCAPE_MRTNT_ALLIES
}

ESCAPE_SATCHEL_HINT
{
#ESCAPE_SATCHEL_HINT
}

ZALEC_ZOOKAHINT
{
#ZALEC_ZOOKAHINT
}

glider_glider_shooters
{
#glider_glider_shooters
}

glider_glider_bust_crates
{
#glider_glider_bust_crates
}

glider_bunkeratry
{
#glider_bunkeratry
}

glider_tanker_sequence2
{
#glider_tanker_sequence2
}

glider_wallpatchtext5
{
#glider_wallpatchtext5
}

CHARLIE_MIDNEST_HINT
{
#CHARLIE_MIDNEST_HINT
}

CHARLIE_SATCHEL_HINT
{
#CHARLIE_SATCHEL_HINT
}

CHARLIE_INTRUDER_WARN
{
#CHARLIE_INTRUDER_WARN
}

CHARLIE_ALLIED_88_HINT
{
#CHARLIE_ALLIED_88_HINT
}

CHARLIE_ALLIED_RADIO_HINT
{
#CHARLIE_ALLIED_RADIO_HINT
}

CHARLIE_ALLIED_CP4_HINT
{
#CHARLIE_ALLIED_CP4_HINT
}

ANZIO_AXIS_MSG
{
#ANZIO_AXIS_MSG
}

vic_satchel_msg
{
#vic_satchel_msg
}

vic_defend_barrier_text
{
#vic_defend_barrier_text
}

vic_defend_jeep_text
{
#vic_defend_jeep_text
}

vic_axis_sniper_wall_text
{
#vic_axis_sniper_wall_text
}

vic_axis_spawn_warning
{
#vic_axis_spawn_warning
}

vic_axis_defense_text
{
#vic_axis_defense_text
}

// ==============================================================
// === BRITISH ALLIED SPECIFIC MESSAGES
// ==============================================================
// $color 15 15 170
$color 255 255 255
jagd_foundglider_hint
{
#jagd_foundglider_hint
}

jagd_allied_protect_hint
{
#jagd_allied_protect_hint
}

jagd_camp
{
#jagd_camp
}

jagd_allied_cap_area
{
#jagd_allied_cap_area
}


// ==============================================================
// === NEUTRAL MESSAGES
// ==============================================================
$color 100 100 100
$position -1 0.6
FLUG_GAS1
{
#FLUG_GAS1
}

FLUG_GAS1A
{
#FLUG_GAS1A
}
ZALEC_DESTTANK
{
#ZALEC_DESTTANK
}

jagd_tank1_offmsg
{
#jagd_tank1_offmsg
}

jagd_tank2_offmsg
{
#jagd_tank2_offmsg
}

glider_wallpatchtext3
{
#glider_wallpatchtext3
}

glider_mortar2Boff
{
#glider_mortar2Boff
}

glider_cannon_flag_relay
{
#glider_cannon_flag_relay
}

glider_bridgesmall
{
#glider_bridgesmall
}

glider_bunkerblow_txt
{
#glider_bunkerblow_txt
}

glider_wallpatchtext2
{
#glider_wallpatchtext2
}

glider_wallpatchtext
{
#glider_wallpatchtext
}

CHARLIE_881_DESTROY
{
#CHARLIE_881_DESTROY
}

CHARLIE_882_DESTROY
{
#CHARLIE_882_DESTROY
}

CHARLIE_RADIO_DESTROY
{
#CHARLIE_RADIO_DESTROY
}

CHARLIE_COASTAL_DESTROY
{
#CHARLIE_COASTAL_DESTROY
}

CHARLIE_MORT_LEFT_DESTROY
{
#CHARLIE_MORT_LEFT_DESTROY
}

CHARLIE_MORT_MID_DESTROY
{
#CHARLIE_MORT_MID_DESTROY
}

CHARLIE_MORT_RIGHT_DESTROY
{
#CHARLIE_MORT_RIGHT_DESTROY
}

vic_axis_wall_text
{
#vic_axis_wall_text
}

vic_axis_block_text
{
#vic_axis_block_text
}

vic_jeep1_text
{
#vic_jeep1_text
}

vic_jeep2_text
{
#vic_jeep2_text
}

vic_allies_block_text
{
#vic_allies_block_text
}

vic_axis_door_text
{
#vic_axis_door_text
}

falaise_axisbrief
{
#falaise_axisbrief
}

falaise_alliedbrief
{
#falaise_alliedbrief
}

